Only started playing it a couple days ago. I haven't decided if I like AoW 3 as much as the rest yet. I understand that must have been annoying. Sorry they weren't available when you started playing. His current one is in the form of a tutorial, and has given me some nice pointers on how I could improve my game. I'm also watching some Let's Plays by Das24680. AoW 3 is much more to my liking, and I've managed to acquire the basics, despite the lacklustre manual. Some of the design decisions in them just weren't for me. Still, it doesn't matter anymore, because I've given up on those games. Gaunathor: The proper manual weren't available on the net, when I was starting to play, only the reference cards. In strategy games like the AoW games where you need to start planning BEFORE you start playing to be effective it's just a head scratchingly poor fit. Learn-by-doing is perfectly fine in games like FPS or adventure games for example. I think Civilization 5 started that and it stinks. Oh and let's leave the information vague so we don't have to change the manual all the time." We'll just patch the errors as we go and change the manual accordingly. "We put the manual in game so that we don't have to think features and other stuff through. This trend with having manuals in game as a kind of shitty pedia thingy of some kind is a lazy developer habit I really dislike. So it's irritating but not that bad that they aren't on GOG. Well the other games have proper manuals and you can download them on the net. I'm just not that good at learning-by-doing. The previous AoW games here don't have manuals either, which made learning how to play them quite difficult for me. Well, or at least the closest thing to an official manual you can get. Gaunathor: The Tome of Wonders within the game is the manual.
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